Godot 2.1 alpha stoped working in July

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:bust_in_silhouette: Asked By stayseek
:warning: Old Version Published before Godot 3 was released.

Hello.
What I got:

  1. Windows 10 Pro (64-bit) + HD Graphics 3000, driver 9.17.10.4229 (OpenGL version 3.1)
  2. In june, 2.1-alpha builds worked fine.
  3. In july, after console message “DETECTED MONITORS:1”, i’ve got “Godot Engine Editor (alpha) has stopped working” for all (32 and 64-bits) 2.1-alpha builds
  4. Godot 2.0.3 (stable) works fine.
  5. In addition, july 2.1-alpha builds works fine on:
  • Windows 7 (64-bit) + HD Graphics 2500 (driver 9.17.10.2867, OpenGL version 4.0)
  • Windows 7 (64-bit) + GeForce 570 (latest drivers, OpenGL 4.5)
    Any idea, what went wrong?

What 2.1-alpha binaries are you using? Can you narrow down at which precise date it stopped working for you? Do you also confirm that if you go back to the June binaries it works fine on this system? (to rule out a potential drivers bug from a Windows update)

Akien | 2016-07-08 11:45

I get sources from github and build on PC. First problem binaries has build july 1. Sorry, I don’t have june binaries, I’ve rewrote it with “bad one”

stayseek | 2016-07-08 12:29

Thanks. Could you then git revert 85a5290ee8a4c95be19f086181379330baf0deed and build again, to confirm if you’re hit by Crash on launch in windows 10: regression from Windows high contrast themes support · Issue #5452 · godotengine/godot · GitHub ?

Akien | 2016-07-08 12:32

Done that. Resulting build started normaly.

stayseek | 2016-07-08 18:11

:bust_in_silhouette: Reply From: Akien

Actually you might be hit by this bug: Crash on launch in windows 10: regression from Windows high contrast themes support · Issue #5452 · godotengine/godot · GitHub
Could you check, and if so comment on the issue?