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So the only way I can get my external library to be found in Godot is to place it with the /usr/lib/ directory which is not ideal. If I do not do this I get an error saying the dynamic library could not be found.

Is there a way to get around needing to place the dynamic library library file in that directory or is it mandatory?

asked Jan 20 in Projects by Matthew Berends (14 points)

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