Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | bashan |
I export my game for iOS compiled with FaceBook custom module.
The app works OK and everything looks fine.
When I terminate the game I am getting a crash. I noticed that I get the crash only when I click at least once somewhere on the screen. If I do not click, there is not crash.
Here is the crash details:
Incident Identifier: 5C365089-F6DF-4521-B707-83829EF81FCA
Beta Identifier: B36E6F35-6EBD-4FA0-8DA6-F3E7AC15D974
Hardware Model: iPhone9,3
Process: my-game [480]
Path: /private/var/containers/Bundle/Application/421D4198-3859-4FC9-B020-5FC5BA48E746/my-game.app/my-game
Identifier: com.mygame
Version: 8 (1.0)
AppStoreTools: 11C29
AppVariant: 1:iPhone9,3:13
Beta: YES
Code Type: ARM-64 (Native)
Role: Foreground
Parent Process: launchd [1]
Coalition: com.mygame [619]
Date/Time: 2020-01-19 23:48:36.7786 +0200
Launch Time: 2020-01-19 23:48:32.2290 +0200
OS Version: iPhone OS 13.3 (17C54)
Release Type: User
Baseband Version: 4.01.02
Report Version: 104
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Subtype: KERN_INVALID_ADDRESS at 0x00009d8050771020
VM Region Info: 0x9d8050771020 is not in any region. Bytes after previous region: 173163157065761
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
MALLOC_NANO 0000000280000000-00000002a0000000 [512.0M] rw-/rwx SM=PRV
--->
UNUSED SPACE AT END
Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [480]
Triggered by Thread: 0
Thread 0 name:
Thread 0 Crashed:
0 my-game 0x00000001032d03e8 StringName::unref() + 72
1 my-game 0x00000001032d0ff4 StringName::~StringName() + 16
2 UIKitCore 0x00000001a1024e78 -[_UISceneLifecycleMultiplexer _evalTransitionToSettings:fromSettings:forceExit:withTransitionSto... + 124 (_UISceneLifecycleMultiplexer.m:767)
3 UIKitCore 0x00000001a1024af8 -[_UISceneLifecycleMultiplexer forceExitWithTransitionContext:scene:] + 216 (_UISceneLifecycleMultiplexer.m:418)
4 UIKitCore 0x00000001a1855324 -[UIApplication workspaceShouldExit:withTransitionContext:] + 212 (UIApplication.m:3678)
5 FrontBoardServices 0x00000001a28ff90c -[FBSUIApplicationWorkspaceShim workspaceShouldExit:withTransitionContext:] + 84 (FBSUIApplicationWorkspace.m:144)
6 FrontBoardServices 0x00000001a292b05c __83-[FBSWorkspaceScenesClient willTerminateWithTransitionContext:withAcknowledgement:]_block_inv... + 76 (FBSWorkspaceScenesClient.m:281)
7 FrontBoardServices 0x00000001a2910f04 -[FBSWorkspace _calloutQueue_executeCalloutFromSource:withBlock:] + 232 (FBSWorkspace.m:357)
8 FrontBoardServices 0x00000001a292afec __83-[FBSWorkspaceScenesClient willTerminateWithTransitionContext:withAcknowledgement:]_block_invoke + 124 (FBSWorkspaceScenesClient.m:278)
9 libdispatch.dylib 0x000000019d4b3184 _dispatch_client_callout + 16 (object.m:495)
10 libdispatch.dylib 0x000000019d45bfd8 _dispatch_block_invoke_direct$VARIANT$mp + 224 (queue.c:466)
11 FrontBoardServices 0x00000001a2950418 __FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ + 40 (FBSSerialQueue.m:173)
12 FrontBoardServices 0x00000001a29500e4 -[FBSSerialQueue _queue_performNextIfPossible] + 404 (FBSSerialQueue.m:216)
13 FrontBoardServices 0x00000001a295060c -[FBSSerialQueue _performNextFromRunLoopSource] + 28 (FBSSerialQueue.m:247)
14 CoreFoundation 0x000000019d764a00 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 24 (CFRunLoop.c:1922)
15 CoreFoundation 0x000000019d764958 __CFRunLoopDoSource0 + 80 (CFRunLoop.c:1956)
16 CoreFoundation 0x000000019d7640f0 __CFRunLoopDoSources0 + 180 (CFRunLoop.c:1992)
17 CoreFoundation 0x000000019d75f23c __CFRunLoopRun + 1080 (CFRunLoop.c:2882)
18 CoreFoundation 0x000000019d75eadc CFRunLoopRunSpecific + 464 (CFRunLoop.c:3192)
19 GraphicsServices 0x00000001a76e4328 GSEventRunModal + 104 (GSEvent.c:2246)
20 UIKitCore 0x00000001a1859ae0 UIApplicationMain + 1936 (UIApplication.m:4773)
21 my-game 0x0000000102424314 main + 120
Does anyone have a clue?