0 votes

Does Godot allow you to extend base classes?

can I write code for something like

Vector2.random_angle()

in Engine by (38 points)

1 Answer

+3 votes
Best answer

No, you can't extend a base class.

An option: you could define some static functions in a singleton.

static func vector_random_angle(vector):
    return vector.rotated(rand_range(0, 2*PI))
by (20,479 points)
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