0 votes

Does Godot allow you to extend base classes?

can I write code for something like


in Engine by (38 points)

1 Answer

+3 votes
Best answer

No, you can't extend a base class.

An option: you could define some static functions in a singleton.

static func vector_random_angle(vector):
    return vector.rotated(rand_range(0, 2*PI))
by (20,479 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.