For those who may have this trouble, I found that it was the f.lux app running in the background. Thanks to Calinou for a link to some responses that ended up containing my problem.
After asking on the forum with no response, I thought I'd ask here.
I have a small scene with default settings containing one staticbody2d for the ground and a rigidbody2d for the player sprite. I created a script to move the player, but it janks every couple seconds while moving left or right. It doesn't move smoothly whatsoever. I can't figure out why.
I run Godot on an i7 laptop with 12GB ram and an Nvidia GPU. What would cause the sprite to stutter for a split second then be fine, then jank again. Any ideas? Here's a link to the file if anyone wants to see where I screwed up if at all, but I'm thinking it's my machine that's causing it.
If it runs without a stutter every couple seconds for someone else, then it has to be something wrong with my laptop. Thanks for looking.