I have a player, I want to implement taking object from map
Initially, the object is the children of TileMap, but when I take it I try to swap the parent for this object on Player.
print("obj = ", obj.get_path())
# out is: /root/World/Players/1/PlayerEquipment/M4 - its right
But object just staying on the player's starting position, but I want to moving this object together with player.
What is the best way to implement such a feature?
At start I had a different idea:
I tried save owner for every objects and changing they position in
_physic_process(), but I thinking it is not right and I can lose performance.