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Asked By | Kirottu |
In the editor when the project is played and the main scene starts everything is fine. The play button works and loads the scene which contains the level. But when i decide to export the project the button just shows the click animation but nothing happens. this is my script that controls the main menu:
extends Control
onready var highscoreLabel = get_node("HighScore")
var file = File.new()
func _ready(): if !file.file_exists("user://highscore.dat"): file.open("user://highscore.dat", File.WRITE) file.close() print("creating save file") else: file.open("user://highscore.dat", File.READ) var content = file.get_as_text() highscoreLabel.set_text("highscore: " + content) print("reading save file")
func _on_Aloita_Peli_pressed(): get_tree().change_scene("res://Levels/Level.tscn")
func _on_Lopeta_Peli_pressed(): get_tree().quit()
Any help would be appreciated!
Maybe
change_scene_to(load("res://Levels/Level.tscn"))
MrMrBlackDragon | 2020-01-23 01:14