0 votes

extends KinematicBody2D
var speed = 1

Declare member variables here. Examples:

var a = 2

var b = "text"

Called when the node enters the scene tree for the first time.

func physicsprocess(delta):
if Input.iskeypressed(KEYS):
move
and_collide(Vector2(0,speed))

asked Jan 14 in Engine by ZombieGame007 (25 points)

1 Answer

0 votes
Best answer

You need to indent the line after:

if Input.iskeypressed(KEYS):

This means that you should press tab before the nect line so that it becomes like this:

if Input.iskeypressed(KEYS):
    moveand_collide(Vector2(0,speed))
answered Jan 14 by johnygames (1,489 points)
selected Jan 15 by ZombieGame007

I had indented it and it still did so.

Nvm, I got it! Thanks for the henp! Take my upvote

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