system
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Attention |
Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
ZombieGame007 |
extends KinematicBody2D
var speed = 1
Declare member variables here. Examples:
var a = 2
var b = “text”
Called when the node enters the scene tree for the first time.
func _physics_process(delta):
if Input.is_key_pressed(KEY_S):
move_and_collide(Vector2(0,speed))
system
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Reply From: |
johnygames |
You need to indent the line after:
if Input.iskeypressed(KEYS):
This means that you should press tab before the nect line so that it becomes like this:
if Input.iskeypressed(KEYS):
moveand_collide(Vector2(0,speed))
I had indented it and it still did so.
ZombieGame007 | 2020-01-15 23:43
Nvm, I got it! Thanks for the henp! Take my upvote
ZombieGame007 | 2020-01-15 23:45
1 Like