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Hi, I have two areas 2d, I need to check the fact of their collision, and also in certain cases, during the collision I need to free one of them, but when I do this by queuefree in the signal handler (and after some experiments in the _process/physicsprocess), I get an error
Condition ' !area
in && !E ' is true.
scene/2d/area2d.cpp:264 @ _areainout()

how to fix it?

asked Jan 14 in Engine by llllllllllllll (12 points)

I solved my problem
it was necessary to change the version of Godot from Godot 3.1 to Godot 3.1.2

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