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Asked By | llllllllllllll |
Hi, I have two areas 2d, I need to check the fact of their collision, and also in certain cases, during the collision I need to free one of them, but when I do this by queue_free in the signal handler (and after some experiments in the _process/_physics_process), I get an error
Condition ’ !area_in && !E ’ is true.
scene/2d/area_2d.cpp:264 @ _area_inout()
how to fix it?
I solved my problem
it was necessary to change the version of Godot from Godot 3.1 to Godot 3.1.2
llllllllllllll | 2020-01-14 06:09