I want to have the effect of shuffling through a crowed of enemies
Both player and hordes are kinematic2D, RigidBody is bit hard to control.
At the moment im using Area2D to detect if player are within push zone
if it is in the push zone, the logics are
1 - get velocity = enemy global Pos - Player global Pos
2 - move and slide (velocity * spd * delta)
this made the "push" seem unnatural, and sometimes the player just walk right through it