So far so good,BUT…
When I try to use for example move_and_slide in Player.gd, GDScript doesn´t recognize it, as if it weren´t part of the built in methods. oddly enough it CAN print the variables assigned in the original script, so it seem to be inheriting just fine.
My question is: Do I need to do something else in order to get the kinematic functions, even if both scenes are KB2D?
I´ve seen some tutorials, but they don´t do anything else, besides setting the extend on line 1.
Seems something to simple to fail, yet it does. I´m using GODOT 3.1.1 by the way.
I’m struggling with the same problem, i can’t move_and_slide from an inherited scene; can you explain how did you arranged your node tree?, what tutorial did you see that implemented this way of handling movement? any help would be great, thanks.
Can’t think of why your editor refuses to show move_and_slide. I’m using Godot 3.1.2.
null_digital | 2020-01-14 00:11
You´re right, I suspected that much. I´ll see if updating it fixes anything.
It´s probably my rig, It has another bug in the project management screen were the UI redraws itself one input delayed… kinda hard to explain, but I read somewhere that´s a common bug on some W10 versions.
Damn Windows.