I have a following scene setup:
I have set the mirroring property of the layer to the image's horizontal resolution, and thus have managed to get the parallax background to work, but only 2 images are drawn at a time. That means that there isn't actually an infinite background, only 2 images that sort of teleport to the right as the camera moves along (to the right also).
I have noticed that this doesn't happen if I resize the sprite to fit the entire screen. Then the player will never see the images being drawn to the right. But if I have a sprite that is smaller than the screen, then the 2 image limit becomes visible.
I would like to know how to get more than 2 images to be drawn at a time when using ParallaxLayer/ParallaxBackground.