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Asked By | Anastasia |
I have the export template donloaded. I did set a main scene. Windows tells me that This app wont run on my pc… Please help!!
EDIT: I did try to run it as an administrator
EDIT2: The problem seems to be in the engine. instead of exporting scenes i get the error message:
drivers/windows/file_access_windows.cpp:305 - Condition ’ fwrite(p_src, 1, p_length, f) != p_length ’ is true.
What does that mean and how can I fix it?
Also there is a SPAM of the error… please please help
Anastasia | 2020-01-11 18:35
Can you post a screenshot of your problem, or describe it more thoroughly? There might be a flag that needs to be flipped in the export window or something, but we’ll never know at this point.
selamba | 2020-01-11 19:36
I will show a screenshot but i cannot right now. I exported just Like i saw others do in theyre tutorials but The exe File wont be red and has 0gb imformation on it. At one point, i received a spam of The error message from above in The debug Then The message “Failed to export for Windows” or smh simmilar. I also get a similar error every Time i run a scene
Please help!
Anastasia | 2020-01-12 07:30
I cannot seem to get that error anymore…
Also the error
ERROR: reload: Method/Function Failed, returning: ERR_PARSE_ERROR
At: modules/gdscript/gdscript.cpp:580
appears in the edditor when i open the project
Also for all buttons i use I get the error
W 0:00:03:0664 The function ‘change_scene()’ returns a value, but this value is never used.
altrough the buttons work just fine!
I posted all of this because it might be all of these or none who make the project not work
EDIT:
I fixed the Intended block expected error from the first screenshot but i cannot find the source of the other problem
EDIT: after more research, the error means that my template and Godot dont have the same version! What do I do? Im using godot 3.1.1
Anastasia | 2020-01-12 15:22