Godot v3.2.beta5: Problem with the positioning of SoftBodys

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:bust_in_silhouette: Asked By gyrosp

Hello everybody,

I have a problem with the positioning of SoftBodys.
I have a simple scene. A StaticBody as a “floor” and a SoftBody with a CubeMesh.

I set the position of the SoftBody above the “floor” but when I start the project the SoftBody spawns at the world center within the “floor”. Is this an error or am I doing something wrong?

Here are two screenshots that show the problem:

design time:

runtime: