system
January 9, 2020, 4:53am
1
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Topic was automatically imported from the old Question2Answer platform.
Asked By
JimArtificer
The ability to use C# with godot is a great feature.
I am confused as to why Visual Studio Code has docs and appears to receive some engine support, but Visual Studio 2019 does not.
For example, no mention here: Introduction — Godot Engine (3.1) documentation in English
One of the big draws about being able to use C# is the ability to use a robust IDE that developers are already familiar with, and Visual Studio 2019 Community Edition is free, which also makes it viable for the hobbyist.
Why isn’t Visual Studio 2019 officially supported as a C# editor?
system
January 9, 2020, 2:40pm
2
Reply From:
Jason Swearingen
As to why VSCode is prefered, I think it’s because it’s cross platform + open source (like Godot itself) and it’s easier to create extensions for.
But…
Have you tried using VS2019 VS VSCode? I have and I think they both work the same, though I haven’t tried debugging from VS2019.
I have. VS Code is improving, but it still feels more like a text editor and less like an IDE.
JimArtificer | 2020-01-10 01:14
I actually have been doing my coding in VS2019, just because it gives better intelisense.
your godot project even includes a .sln file, so you can just double-click that to open the project in VS.
Again though, I haven’t tried debugging, but as it’s “Just” a mono project, it seems like VS should be able to.
Jason Swearingen | 2020-01-10 14:50
system
January 15, 2020, 9:27am
3
Reply From:
van800
Consider trying JetBrains Rider. Support for it landed in recent betas of Godot 3.2. https://github.com/godotengine/godot-docs/blob/master/getting_started/scripting/c_sharp/c_sharp_basics.rst#configuring-an-external-editor
Regarding your question, I guess noone added VS support yet, so it is not there.
system
June 15, 2020, 1:30am
4
Reply From:
JimArtificer
The April progress report mentioned that a Godot extension for Visual Studio 2019 will be announced soon.