The ability to use C# with godot is a great feature.
I am confused as to why Visual Studio Code has docs and appears to receive some engine support, but Visual Studio 2019 does not.
For example, no mention here: https://docs.godotengine.org/en/3.1/getting_started/scripting/c_sharp/c_sharp_basics.html#configuring-an-external-editor
One of the big draws about being able to use C# is the ability to use a robust IDE that developers are already familiar with, and Visual Studio 2019 Community Edition is free, which also makes it viable for the hobbyist.
Why isn't Visual Studio 2019 officially supported as a C# editor?