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Asked By | Drykul |
I have 2 viewports setup for multiplayer split screen. Viewport1 has the world scene as a child. Viewport2 is set as:
viewport2.world_2d = viewport1.world_2d
I want, for example, player 1 to be able to leave world and enter into a new world scene while player 2 stays in the world 1 scene. The problem with this is the world scene has to be a child of viewport1 and once that changes, viewport2’s world scene would change as well. Each world would also need to be persistent so long as a player remains in said world.