Hello! I have a question related to a game project I am currently working on, and it involves creating a 2D Black Hole as a weapon to quickly take out enemies.
The Black Hole has two layers of sprites (Both of them are PNG images BTW), one is the Event Horizon(A green overlaying barrier that surrounds the black hole), and the Void (Simply a large Black Circle behind the event horizon).
What I want to do is to take the Void and use it as a filter mask to make anything within the black void become inverted of color so then the black hole weapon stays unique and still make anything behind the black hole visible to the gameplay without sacrificing the view behind the black hole.
I can imagine that this is probably going to be done by material shading, and if so can it be done by both the Shader Script or the Shader Graph?
Any options are welcome, I prefer the Shading Node Graph because its less complicated than the Shader Script but if no other choice then I'll consider doing shading script for this part.