Thank you for your answer! Unfortunately, it does not work for me. What I have:
RigidBody with child nodes
- MeshInstance
- CollisionShape
- SoftBody (ignore collisions in this RigidBody)
When I move the RigidBody in _physics_process
with self.apply_impulse(Vector3(0,0,0),direction)
, the RigidBody (the MeshInstance) moves, but the SoftBody stands still.
When I use KinematicBody instead of RigidBody it is the same.
Maybe I ran into this issue?