0 votes

You see, I have this shader that's supposed to render as a rainbow tail for a powerup in my game. It looks fine GLES 3.0,

but all the colour is lost when running with GLES 2.0.

I can't seem to find what's causing the difference, so I'm hoping someone here in this q&a
site can help me out with this dilemma.

Here's the shader code.

I have asked this question in the Godot forums too.

asked Jan 3 in Engine by SIsilicon (3,775 points)

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