0 votes

You see, I have this shader that's supposed to render as a rainbow tail for a powerup in my game. It looks fine GLES 3.0,

but all the colour is lost when running with GLES 2.0.

I can't seem to find what's causing the difference, so I'm hoping someone here in this q&a
site can help me out with this dilemma.

Here's the shader code.

I have asked this question in the Godot forums too.

in Engine by (3,875 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.