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Asked By
made10223
I’m trying to test out my game on my iPad Pro 11 but the screen isn’t the full screen and I have tried tons of different things and can’t figure it out. It’s on both the sim and the actual device.
Godot is still using the UILaunchimages in the exported project which are deprecated. You have to use a launch storyboard. Your game should launch in fullscreen mode after that.
Xcode → File → New File → Launch Screen
Still getting black bars vertically and horizontally. Is there any settings that have to be set for this to work?