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Edit: I used the seek method from AnimationPlayer, but it just use the time of the current animation and not the keyframes and I have a lot of animations with different durations. =/

I have an animation with 5 keyframes of 3 second each, and I need that if the CollisionShape2D detects a collision in the third keyframe of the animation it skips to the fourth keyframe, even if it is on time 1.2 second, 2.4 seconds, etc of the third frame.

I need to do this via script using the AnimationPlayer key-frame and not just skipping to the next sprite frame.

Is there anyway to jump to the next key-frame of the current animation? Thanks.

asked Dec 30, 2019 in Engine by arthurZ (121 points)
edited Dec 30, 2019 by arthurZ

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