Not exactly. Sorry that I'm not explaining it well enough.
So, I have two nodes: A and B.
I want A to be able to
translate wherever I need it to go, without effecting B.
I want to then be able to rotate B around A, as if A was the B-nodes anchor point.
My thought process behind the logic is that if node A was a
parent of node B, but I can some how mitigated the
scale properties of node A. It should give me the desired effect. This way whenever I manipulate the
rotation of the node, it would rotate node B around the parent node A, based off the distance between them.
But I am open to other ways of achieving this.