In my project I'm trying to have a perspective similar to 2D Zelda or Final Fight--as in, top-down but slanted. As a result, I'd like to display certain objects so that when the player walks in FRONT of it, the player overlaps, but when the player walks BEHIND it, the object overlaps the player (normal perspective stuff). Is this difficult to pull of, and how do I do it?
Example of what I mean.
Thank you in advance!