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Asked By | Macryc |
Hi All!
I have a scene set up in which the camera follows a rigid body using the look_at_from_position function. Is it possible to interpolate its movements with something like lerp so that the movements are smoother and a tad delayed. I am after something like this, only in 3d:
This looks more like the classic velocity trick (vector3 - vector3)*-1 and use it as velocity to the camera
AiTechEye | 2019-12-31 22:54
Thanks. How do you use this trick in conjunction with ‘look at from position’? As in, what is the syntax? Do you have an example?
Macryc | 2020-01-01 12:27