+1 vote

If I want to make a game that I want to be playable over LAN without wanting either users to have to set up a dedicated server, would Godot be able to do it? If so, what are the relevant links I should be looking at to know more about it?

asked Jun 30, 2016 in Engine by user41420082 (132 points)

1 Answer

+1 vote

If I want to make a game that I want to be playable over LAN without wanting either users to have to set up a dedicated server, would Godot be able to do it?

Yes. You just need to have a "listen server" mode, which basically creates a server in the client window.

If so, what are the relevant links I should be looking at to know more about it?

This is less commonly done than dedicated servers, so you won't have as much documentation.

That said, Godot's networking is expected to be improved for 2.2 and so will the documentation about it as well, probably.

answered Jul 1, 2016 by Calinou (2,791 points)

So in other words, I have to make at least one client the server? How would this work if I want them to be kind of peer-to-peer? Like say, if a user joins a wifi network, their phone automatically joins the session? And the other users can quit and rejoin as well?

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