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Asked By | cooldudue |
I have a ball in a scene that when I add a rigidbody or a kinematicbody the ball won’t fall. I don’t understand why because the default gravity is 980 and the object has some mass. I am trying to follow this but it seems outdated. If you now a better tutorial that can help teach me the basics I will greatly appreciate that.
Thanks in advance
Cooldudue
Is the rigidbody node the parent? If the structure is
MeshInstance
- Rigidbody
The rigidbody will fall away from the mesh node.
Magso | 2019-12-26 13:38