It's better on OpenGL ES 2.0
If I shut down chromium and am on OpenGL ES 3.0 it improved, but still skipped noticeably. When I put it on OpenGL ES 2.0 with chromium shutdown, there is no skipping whatsoever except for once in a blue moon.
But shouldn't my computer be able to handle chromium being open with a simple 2D sprite game and why can't it handle OpenGL ES 3.0? Is this some kind of cutting edge technology which hogs all the resources??
It started lagging badly in OpenGL ES 2.0 aswell so I went to System Monitor and turned up priority for Godot, and the Godot game running to "Very High" on OpenGL ES 2.0, that's when I get the best performance. Is there some problem with my Graphics Card maybe?