It's better on OpenGL ES 2.0
If I shut down chromium and am on OpenGL ES 3.0 it improved, but still skipped noticeably. When I put it on OpenGL ES 2.0 with chromium shutdown, there is no skipping whatsoever except for once in a blue moon.
But shouldn't my computer be able to handle chromium being open with a simple 2D sprite game and why can't it handle OpenGL ES 3.0? Is this some kind of cutting edge technology which hogs all the resources??
Edit:
It started lagging badly in OpenGL ES 2.0 aswell so I went to System Monitor and turned up priority for Godot, and the Godot game running to "Very High" on OpenGL ES 2.0, that's when I get the best performance. Is there some problem with my Graphics Card maybe?