Topic was automatically imported from the old Question2Answer platform.
Asked By
Shlopynoobnoob
I wrote a script to spawn nodes for my game and this game is an endless runner so I want to move my nodes into a specific direction.
func spawn():
var energy_scene = load("res://scenes/energy.tscn")
randomize()
var energy = energy_scene.instance()
var random = Vector2(rand_range(30,230),30)
energy.set_position(random)
$energies.add_child(energy)
#energy.set_position(Vector2(random.x,500)) --> but it goes directly to that location without speed, without animation
You can either add a Tween node to your scene tree, or create one manually. Either way, you can then do something like:
$Tween.interpolate_property(
energy, // node to operate on
"position", // property to change
random, // initial value
Vector2(random.x,500), // final value
1, // duration, in seconds
Tween.TRANS_LINEAR, // interpolation function, see https://docs.godotengine.org/en/3.1/classes/class_tween.html#enum-tween-transitiontype
Tween.EASE_IN, // easing function, see https://docs.godotengine.org/en/3.1/classes/class_tween.html#enum-tween-easetype
0, delay, in seconds
)
$Tween.start()