Issue: "Condition ' determinant() == 0 ' is true" but the game runs fine except when exported.

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:bust_in_silhouette: Asked By AddCodeluck

I just got finished with my text based game in Godot 3.1.1 stable. The game runs fine in the engine however, when exporting as a Windows Desktop it crashes immediately after launch. I’m using the 3.1.1 stable export template and I even re-downloaded it to see if that would fix the problem. It didn’t. I believe it has something to do with an error that doesn’t affect the game when run in the engine. There are 7 cases in the Errors tab that read “Condition ’ determinant() == 0 ’ is true”. When expanded it read “”. I’m fairly new to game development so I have no Idea what this means. I read that it had to do with a MeshInstance’s scale being 0 however I don’t have any MeshInstances and I made sure all of my other nodes were set to 1 (or some other value).
Thanks in advance.

(P.S. I also posted this in the Godot Forums so I’m not sure if this is linked. If it is, sorry for double posting.)