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I just got finished with my text based game in Godot 3.1.1 stable. The game runs fine in the engine however, when exporting as a Windows Desktop it crashes immediately after launch. I'm using the 3.1.1 stable export template and I even re-downloaded it to see if that would fix the problem. It didn't. I believe it has something to do with an error that doesn't affect the game when run in the engine. There are 7 cases in the Errors tab that read "Condition ' determinant() == 0 ' is true". When expanded it read "". I'm fairly new to game development so I have no Idea what this means. I read that it had to do with a MeshInstance's scale being 0 however I don't have any MeshInstances and I made sure all of my other nodes were set to 1 (or some other value).
Thanks in advance.

(P.S. I also posted this in the Godot Forums so I'm not sure if this is linked. If it is, sorry for double posting.)

asked Dec 18, 2019 in Projects by AddCodeluck (17 points)

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