Yes, in the industry we call them tooltips, in Godot we call them hints. A TextEdit is unsuitable due to space constraints. LineEdit is sufficient, but I do not want to set it to grow to accommodate text. Showing the expanded text in a tooltip would suffice (there are many applications, Microsoft and other, that use this technique) I was just hoping there might be some obscure way of accomplishing this. I'm beginning to think I will have to create a homebrew solution. Thank you for your input!