0 votes

Disclaimer: I am a beginner coder but can learn fast.

I'm making a 3d project that is also a sort of exam for my entrepreneurship class. A part of the game is two balls (the playable characters) trying to knock each other off the edge. As far as I know you can;t move a kinematic body with another kinematic body. How do I get around this?

asked Dec 17, 2019 in Engine by Jayden_Lombard (12 points)

1 Answer

0 votes

Welcome to Godot!
There are 3 main types of physical object types, the one that can be pushed around is the RIgidbody and we have a quick introduction in the docs here

answered Dec 17, 2019 by flurick (876 points)
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