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Asked By | Roket |
Hello everybody!
I did example project according to official tutorial
GDNative C++ example — Godot Engine (3.1) documentation in English
I was doing step by step and I got some troubles with Sconstruct file which was provide in this tutorial (he did not compile). So I took Sconstruct from this video tutorial:
And finally my project is completed. It works if I run him from Godot 3.1.2.
And it works if I run him on a local PC with Windows 10(64x) (launch .exe).
BUT… It does not work if I run it on other computers which too Windows 10(64x).
I get error 126. “Can’t open dynamic library: bin/win64/libgdexample.dll. Error: Error 126:”
WHY? What am I doing wrong?
The main thing: What do I need to do to export the project to other PCs?
And… Why SConstruct from official tutorial gives an error message?
Thank you!