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Asked By
johnygames
I need to gain access to all the particles of a Particles3D system so as to change their transform (translation, rotation, scale) and their material properties (colour, texture, animation frame etc.) via code. Is this possible in Godot? What methods do I have to use? Any info or tutorials are greatly appreciated.
I think you can do that with CPUParticles due to them be simulated on the CPU. That makes them slower to render though.
If you use Particles, those run entirely on the GPU so you have to use a particles shader to control their simulation.