I have the same problem like this -> https://godotengine.org/qa/34377/exported-win64-build-cannot-find-gdnative-dll-on-another-pc
But that issue is not resolved and I hope somebody can will help me now.
Project work correctly on locall PC, but if I export his and try to run on the another PC I get an error.
ERROR: Can't open dynamic link library: bin/win64/libgdtest.dll. Error 126: The specified module could not be found.
My .gdns and .gdnlib are in "res://bin/" folder and .gdnlib look like this:
[entry]
X11.64="res://bin/x11/libgdtest.so"
Windows.64="res://bin/win64/libgdtest.dll"
OSX.64="res://bin/osx/libgdtest.dylib"
[dependencies]
X11.64=[ ]
Windows.64=[ ]
OSX.64=[ ]
[general]
singleton=false
load_once=true
symbol_prefix="godot_"
reloadable=true
Locall PC is Windws 10 64 and the another too.
How can I run my app on another PC?
In addition, after compilation, compiled dynamic library is in folder near .exe file. But app still does not find her.