+1 vote

I have the same problem like this -> https://godotengine.org/qa/34377/exported-win64-build-cannot-find-gdnative-dll-on-another-pc

But that issue is not resolved and I hope somebody can will help me now.

Project work correctly on locall PC, but if I export his and try to run on the another PC I get an error.

ERROR: Can't open dynamic link library: bin/win64/libgdtest.dll. Error 126: The specified module could not be found.

My .gdns and .gdnlib are in "res://bin/" folder and .gdnlib look like this:




X11.64=[  ]
Windows.64=[  ]
OSX.64=[  ]



Locall PC is Windws 10 64 and the another too.

How can I run my app on another PC?

In addition, after compilation, compiled dynamic library is in folder near .exe file. But app still does not find her.

asked Dec 13, 2019 in Engine by Roket (48 points)
edited Dec 13, 2019 by Roket

1 Answer

0 votes

Have you had a look on your dependencies of your dll?
Maybe you compiled the godot-cpp lib as debug version? (Which might be the default target in the SConstruct.

answered Feb 10 by Oenning (14 points)
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