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Asked By | CrinstalMaiden |
Hi,
Im learning Godot Engine and making a small project which features a ball (or a square) bounce from ground, but keeping the x position.
When I tried set_bounce()
, it results in the ball and even the square to roll and following x position being shifted.
I also tried manual bounce by connect the object to body_entered
signal and make the object move by the y position. However, the result is also the same.
Could you please show me how to do it without rolling and x-shifting? Thank you
What do you mean? Do you want the ball to jump perfectly upwards upon contact with the floor, no matter at what angle it collided?
selamba | 2019-12-13 23:04
Hi,
I found that I did not check the RigidBody2D as character. Thank you for your comment
CrinstalMaiden | 2019-12-15 17:32