I was trying to debug an issue where shortly after launching a scene, like ~5 seconds or so, the game would completely freeze for ~6 seconds and then wouldn't hitch again for the rest of the time in the scene.
I went and used the profiler, and it seems like the audio thread is the culprit?
Currently, nothing in my project should try to make sounds or music, so I almost feel like I'm reading the profiler wrong? Anyone have any ideas? I had issues reproducing the issue on my desktop, but it happens consistently on my pixelbook (running a linux container) and google pixel 3.