So I'm trying to load a .obj file with a .mat into Godot.
Importing the 3d Mesh (.obj) is easy, and I can create that as a MeshInstance, and it displays fine, just without the material. But when I attempt to Load the material to apply to it (I'm loading it using the Material Override property), I get the message:
"Error Loading File: Not a Resource!"
Is there a way to import an mtl file as a resource?
Or am I attempting to set the material in the wrong way?
As an example, I am using the .obj and .mtl file for this barrel: http://www.blendswap.com/blends/view/790