Should I store player data in a separate singleton or just in the player script?

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:bust_in_silhouette: Asked By jujumumu

I am currently storing the data in a separate singleton script instead of the player script. Is that a good idea? I think it will be easier to implement with a save system of files.

:bust_in_silhouette: Reply From: Okan Ozdemir

I always store my variables in global skeleton, so when move to next scene it is there with last data