0 votes

I have an issue with _process constantly accessing a function that calls a yield on itself under certain parameters met, waiting for a signal to continue. But _process, keeps accessing it and using it's other statements.

I want _process to be able to check if the said function is still currently yielded and not to access it.

Is there a way to do this? Or perhaps have process simply ignore a function even if it's own parameters tell it to get it?

Hope this makes sense

asked Dec 8, 2019 in Projects by Dumuz (207 points)

Still hoping for help on this. :(

You could just set a yeilded variable to true before the yeild statement and false afterward

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.