Git isn't slow with Godot?

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:bust_in_silhouette: Asked By JulioYagami

Why use Git in the development of my game and it won’t slow down the practical process?

:bust_in_silhouette: Reply From: andersmmg

Git is good for tracking changes, especially when working with more than one person or machine. It shouldn’t slow anything down most of the time, it’s pretty quick to do a commit/push and if it’s a large one, it can run in the background. I try to use Git in any actual project I work on (so not little test projects) and it helps with a lot of things. Especially if I ever decide to have other people join the project. Even alone though, you can easily see what you changed and worked on at any given date/time and revert changes, keep track of releases and branches, etc.