+1 vote

I've been trying to animate the CollisionPolygon2D of my character with the AnimationPlayer so that the collision fit better the sprite.

But as I have a Archer character and a Bat character, If an Archer targets the Bat by a bodyentered signal if variables of the polygon changes, it trigger the bodyexited signal of the Archer.


Trigger again...

I wanted to know what should I do so that the exit signal does not trigger when the CollisionPolygon2D just gets animated.

in Engine by (13 points)

Did you find a solution? I have this problem too, where editing the area's collision polygon's points fires the area exited signal.

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