I'm using an HP Envy laptop with intel graphics 620. I've doubled checked all my drivers are up to date and also run the opengl viewer tests, they show full (100%) compatibility with all v 3.x of OpenGL.
I'm using v3.1.1 stable release of Godot Engine.
If I create a simple scene and add a mesh instance and a spatial material and for example set the color to green, then both in the viewport and the scene preview (run) the mesh color appears black most of the time until I either zoom in on the viewport and reach a certain distance or move the object back toward the camera. The same is true of imported meshes from blender.
Am I missing something simple with the camera or material configuration?