0 votes

I need draw millions of fallen snowflakes which covers screen and looks like a snow. I think it can do if copy sprite of snowflake to full screen size ImageTexture and destroy dynamic snowflake sprite after that.
But how to copy small sprite to imageTexture in defined position?
And how to make ImageTexture full transparent for background except filled places? Or may be there is a better way?

in Engine by (36 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.