Hi! I'm relatively new to godot, I'm having trouble building large levels inside of the godot editor, so I would like to use a different app(Houdini or Blender) to create levels and then import them into godot.
The problem is that if I place an asset into the scene multiple times(let's say I create 100 identical trees), the level will be imported into godot as one big chunk of geometry, duplicating the geometry information for each of the trees.
I would like to be able to take advantage of instancing, create a level such that each of the trees reuses the same mesh, and maintain that relationship when I import the level into godot, to avoid wasting resources.
Would that be possible? (any creative idea or workaround is welcome)