0 votes

I have been using visibility enabler and notifier for my games for a while. And for a while, I have known that both work well in bigger games with larger scenes but when a field is small and the object is just outside of the screen's bounds it can still move and go where it's not supposed to.

Normally that's alright. But in a zelda-like game I am working on the enemies are able to follow to player into another room instead of being frozen and reset.

Is there any currently more effective method for this?

in Engine by (56 points)

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