0 votes

Hello everyone!

i am trying to get aa collison in godot 3.0.6

However, whenever i get a collision i always get an empty Array.

i tried it with a rigidbody2d, area2d and even isonfloor() doesnt work in kinematic2d

Is this a know bug?
Can i fix it?

in Engine by (33 points)

I'm afraid there is no explicit control over this, the 3.0 renderer is still quite a fixed pipeline when it comes to render steps.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.