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Asked By | Tsiruan |
Hey, guys!
I’m new to GDScript, and ran into a weird problem (to me)
Here is a simplified version of my script:
class Map:
var vertexArray := PoolVector2Array()
func _ready():
var map := Map.new()
map.vertexArray.push_back(Vector2( 0, 0 ))
print(map.vertexArray.size()) # prints 0
Can anyone explain why the output is zero, and how should I have done this?