0 votes

Hi, I'm using godot2D 3.1. My graphics card is an integrated UHD 620 integrated of a i7. I have the same 2D project in GLES2 and GLES3. When I use GLES3 sprites appear and disappear, when they intersect with others that are in the same z-index, the same does not occur in GLS2. I imagine that the problem is precisely because of using GLES3, but I would like to know if I am missing something or should do without playing games in GLES3 with godot. Thank you very much for your attention and greetings.

in Engine by (12 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.