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Hi, I'm using godot2D 3.1. My graphics card is an integrated UHD 620 integrated of a i7. I have the same 2D project in GLES2 and GLES3. When I use GLES3 sprites appear and disappear, when they intersect with others that are in the same z-index, the same does not occur in GLS2. I imagine that the problem is precisely because of using GLES3, but I would like to know if I am missing something or should do without playing games in GLES3 with godot. Thank you very much for your attention and greetings.

asked Nov 21, 2019 in Engine by Snark Bucham (12 points)

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