Hi, I'm using godot2D 3.1. My graphics card is an integrated UHD 620 integrated of a i7. I have the same 2D project in GLES2 and GLES3. When I use GLES3 sprites appear and disappear, when they intersect with others that are in the same z-index, the same does not occur in GLS2. I imagine that the problem is precisely because of using GLES3, but I would like to know if I am missing something or should do without playing games in GLES3 with godot. Thank you very much for your attention and greetings.